
The inhibitory software had done just that, but at a price. Full integration of a Bolo's personality had been possible only in Battle Mode. The division of its cybernetic and psychotronic functions into separate subsystems had been a deliberate part of design security intended to place the Bolo's full capabilities beyond its own reach except in combat. Effectively, that reduced its "IQ" to a fraction of its total potential even at Normal Alert Readiness, for the huge machines simply were never fully "awake" outside combat. But because the Bolos' autonomous functions operated solely in Battle Mode, they had, perversely, been more likely, not less, to go rogue if system senility set in. The only thing they'd known how to do on their own was to fight, after all, and if any failing system or corrupted inhibitory command file toggled their autonomy Merrit suppressed a familiar shiver at the thought of what a Bolo that thought its friends were its enemies could do. It hadn't happened often, thank God, but once was too many times. That was the main reason the Dinochrome Brigade had spent decades hunting down abandoned and obsolescent Bolos from Mark XX to Mark XXIII and burning out their command centers. Hideously unpopular as that duty had always been with the personnel assigned to it, they'd had no choice. "Sleeping" Bolos were too dangerous to leave lying around, and the cost efficiency people had concluded (with reason, no doubt, if not precisely with compassion) that it would have been too expensive to refit the older Bolos' psychotronics to modern standards.
